Salam


Rabu, 13 Maret 2013

Contoh Karya Tulis Ilmiah (KTI)


SCIENTIFIC ARTICLE
THE LAST ASSIGNMENT OF TEACHING PRACTICE










TITLE

THE EFFECTIVENESS OF HANGMAN GAME TO TEACH VOCABULARY FOR THE ELEVENTH GRADE STUDENTS OF SMK N 2 BANYUMAS IN ACADEMIC YEARS 2012/2013

ARRANGED BY:

MISYANTI                           (0901050046)




ENGLISH DEPARTMENT
TEACHER TRAINING AND EDUCATION FACULTY
MUHAMMADIYAH UNIVERSITY OF PURWOKERTO
OCTOBER 2012




ABSTRACT
THE EFFECTIVENESS OF HANGMAN GAME TO TEACH VOCABULARY FOR THE ELEVENTH GRADE STUDENTS OF SMK N 2 BANYUMAS IN ACADEMIC YEARS 2012/2013


The aim of the research was to find out the effectiveness of hangman game to teach vocabulary of the eleventh grade students of SMK N 2 Banyumas in academic years 2012/2013.
This research was a quasi-experimental that has been done at the eleventh grade students of SMK N 2 Banyumas. The research was carried out from October 8th until 11th. The population of this research was the students of the eleventh grade of SMK N 2 Banyumas. The writer took two classes as the sample in this research. They were XI AV 2 as experimental class which was taught by using the hangman game and XI AV 3 as control class which was taught by using direct method.In this research, the writer used test to collect data. The test was pre-test and post-test.
Having analyzed data, it was found there were positive effects of the hangman game in teaching the students’ vocabulary. It was proved by test computation. The value of the experimental and control group showed that post test of experimental group is higher than control group. It means that hangman game is effective in teaching vocabulary.
           
            Key words: hangman game learning, vocabulary, experiment, students, positive effects